Sorceress of Heavenly Wind, Melfee
Resonator — 20
- A gentle wind that cradles all. *
Sorceress of Heavenly Wind, Melfee Discussion
1 year ago
Now you can either stay Wind/Fire or go Wind/Fire/Light like littleoni says. If you add light you can play Zero's Familiar but to me the more impressive addition (which is also a Myth) is Izanagi, Keeper of the Seal. And you get Seal of Wind and Light though you might not hit it early. Having a an Izanagi, Keeper of the Seal protected by both a Wind-Secluded Refuge and a Seal of Wind and Light is very good.
To stay just wind/fire change the stones up if you can to 4x Magic Stone of Blasting Waves, 5x Wind Magic Stone and 1x Fire Magic Stone. This way you cannot possibly get double-fire locked early but will still always have double fire by T6 so long as you resolve at least 1x Magic Stone Analysis.
1 year ago
For now replacing those with Shining Strike might be helpful. I love S-Strike for stalling against Laevateinn, the Demon Sword with Valentina, the Princess of Love, Zero, Six Sage of Light, or Umr at-Tawil, Master of 1000 Keys.
Rabbit Trap is like a 3.75/5 IMO. Really pretty useful against Umr at-Tawil, Master of 1000 Keys and Zero, Six Sage of Light. Also works against something like Flame King's Shout which is seeing more play with Flame Dragon of Altea entering the format. I guess my point is it may have weaknesses but it also has a lot of strength in this new and more combat focused meta.
Possible new sideboard cards include Sorceress of Heavenly Wind, Melfee and Glorius, The Silver Knight. I like Melfee because she's only one will, has Quickcast, and can make and mana. She helps fuel your Judgement and is a 2/5 at least as far as "Resonators that are good with Interdimensional Vessel, Apollo" goes.