1 week ago
Placed 24th with this unfortunately. 5 Rounds in GP with a result of 1-2-2.
Round 1 vs Corey G playing Death & Taxes (1-1-1 Draw)
3rd game went to time, felt like I had the win.
Round 2 vs Ken L playing Death & Taxes (1-1 Draw)
Won Game 1 in 40 minutes, sided into life gain to push out a longer game and give more room to damage before triggering tree. Didn't deal with B/W resonator that gives a force roll for opponent losing life and lost the game just before time.
Round 3 vs Corey H playing Death & Taxes (0-2 Loss)
Outclassed again by Corey, played against him at GPT Brisbane. Very smart player and had me on the ropes both games.
Round 4 vs Jeffrey playing Pricia OTK (2-0 Win)
Finally a matchup against something other than D&T. Game 1 saw me getting an Athena with 16 +100/+100 counters and forcing Jeffrey to scoop. He would also scoop in Game 2 after having Pricia Black Moonbeamed.
Round 5 vs Alex playing Turbo Fiesthing (0-2 Loss)
It was nice to finish the day against Alex, although the pairing was wrong as Alex didn't realize hr submitted his previous round slip as a game loss rather than win which would cost him a spot in the Top 8. I need to get yo Game 2 to sideboard strong against Turbo Fieth (10 cards for G2) but Alex would play very smart and not get all his Gwiber/Draig/Titania out knowing I was running Interdimensionals.
A nice way to end but unfortunate pairings were messed which included standings.
2 weeks ago
I have a deck similar to this, and I really like the combination of Mikage and Laevateinn. Give him swiftness with inherent flying and imperishable, if you want to: turn four flip, pump with +1/+1 counters, swing and it doesn't even matter if they kill him. Next turn just flip again and swing with the [+1/+1] counters still there.
Also, I have had success with fated reunion in my Mikage deck.
Hope this helps!
3 weeks ago
Not at all, I thing having it dual typed is the way to go (as you can see by my two Wukong decks being Wind/Light and Wind/Fire). However, in both decks I run 4 dual stone, 5 Wind Stones, and 1 of the dual color so that way I always have enough wind will to use The Monkey King's ability/playing wind-attribute counters.
If you were feeling adventurous, you could try a Wind/Water build with support from RDE, as I can see interesting things happening with Door of Time and Millennia Bond (with the first effect, it's a Seal of W/L with draw), however some other new releases look promising.
Again, I hope I have answered your question and given you some food for thought!
3 weeks ago
This looks like a really solid build! from the list it seems like you are going for a control build until you flip Wukong and probably swing for game that turn?
If so, green has great options for control. Wall of Wind is great with your ruler's ability to tutor Flying Clouds. Speaking of Clouds, another good card to use is Foment of the World Tree, search some of your Clouds, put them back to get great hand advantage and some more life, just to search them again. Since you are running mono-stones, Magic Stone Analysis is also great. If you go second, you can ramp on that turn and still be able to play sacred elf (to later fetch a Cloud or Wall of Wind your opponent).
Spinning Myth is also a solid tech choice (especially if you are wanting to include Izanagi).
I hope this helps, and let me know how it turns out!
3 weeks ago
Reaper_Andross, that's what I thought. It seems like this site is just running an old version of the MTG Tappedout. No card prices or set options, no info on the cards when you click on them...
Thank you for your input :D I'll switch this over to Wanderer.
3 weeks ago
@TenkaLion:Thank you for the feedback. I will try to make some adjustments to it with some of the new cards that were released with the present sets.If you do make it let me know how it works. I'd love to make it better.
3 weeks ago
I like it over all, but it lacks some consistency with all of the 2-of's. I would reduce Celestial Wing Seraph and Lucifer both to 1, as you can cheat out them both with Gill's God Art pretty easily.
Also, A lot of your 2-cost resonators are probably too reliant on comboing with other cards. With all the removal in New Frontiers right now, it might be good to replace them with cards that can stand on their own. You're pretty likely to have at least a few turns with only one resonator in the field, so you should make sure it can have an impact by itself. For example, although I personally love the interaction between Dark Faria and Seth, the Arbiter, it isn't too likely to happen. It might be best to switch to control with less resonators and more spells, or keep the heavy resonator base, but focus less on comboing in the early game.
But I really do love the shell of this deck, I plan on making it for the next time I play at my LGS!